Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
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Customer Review
This book is more smart than bomb
The genre of history books about video games is becoming crowded. Most of the books are good. All of the books repeat the same stories. Look, there are only so many legends to be written about in a history that is only 34 years old. Every book is going to talk about why Willy Higgenbotham created Tennis for Two, how Nolan Bushnell founded of Atari, how Shigeru Miyamoto explored the caves of Kyoto as a boy, and how the guys from id Software created Doom. What separates the great books from the good ones is what the authors do next. Some books feel like they were cribbed from earlier works. You know what, Bushnell must be getting tired of every author asking him to recount stories about the creations of Atari and Chuck E. Cheese. If you are looking for the same old stories, by all means you can find them in just about any book on video games. If you want something more, the field narrows. And that is where Smartbomb comes in. The authors of this book made...
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A slice in time of the videogame revolution ...
This book is an engaging look at some of the movers and shakers in today's videogame production world. The author breathes life into the characters, and she makes you appreciate their humanity, although often her physical descriptions of people tend to be not quite right and sometimes just plain wrong. Is in no way comprehensive but is a quick and fun read on a slice in time of the videogame revolution.
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Wonderful!
This wonderful book shanghais you into the world it describes; I read it in two sittings and my spouse read it in one. A couple of points worth stressing about Smartbomb in case no one else makes them: First, only two of the blurb writers on the back of the jacket mention that the book is marvelously written: significantly one of them (Baker) is a major novelist and the other (Spiegel) is one of NPR's most gifted correspondents. Probably not many readers will consciously notice the terric writing, though it will be one of the things that will keep them reading. Another point, a lot of the significant people in the industry whom Chaplin and Ruby bring us warmly close to are notoriously hard to approach. This says something about the authors' gifts as journalists (and, I imagine, human beings).
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Product Description
The movie business celebrates its creators: Spielberg, DeMille, Scorsese, Hitchcock. But what about the “ names” behind Doom, The Sims, Donkey Kong, Grand Theft Auto—the games that spawned a ten-billion-dollar industry whose revenues surpassed the domestic movie box office take five years ago? Videogames are no longer a quirky, boom-or-bust subculture, but a bona fide mainstream industry revolutionizing the way we teach, the way we learn, the way we communicate.
Smartbomb goes into the epicenter of the videogame explosion, where computer technology is fused with artistic creativity. From the hackers at MIT in the 1960s to the Ferrari-driving developers of the modern-day industry to professional “cyberathletes,” we meet the celebrities of the gaming world. It’s a dizzying trip through the trade conventions, gaming competitions, and design labs of the men who are the Spielbergs of their field. Startling and revelatory, this is an up-close and personal look at the egos, the battles, the one-upmanship, and the love of the chase fueling these innovators who are creating the worlds in which we’re going to live and play for the next century. Top to learn more







Intriguing